I wonder if the next MLB the Show will have this

This is apparently going to be what people see on a mechanical structure in the Miami Marlins’ stadium when the team hits a home run.

Oh, and it will be three stories high.

Who designed this monstrosity?



November 22nd, 2011 by Adam

The (Confusing) History of English

I’m a native english speaker and I still find the language complicated! I’ve dabbled in Spanish and German and both of those languages seem to make more logical sense (until I got to the dative case in German). Anyway, the Open University has put together a good 11 minute video on the bizarre history of english.

It’s worth watching even if you think you’re an english speaking superstar!



November 20th, 2011 by Adam

Frequent Gamers Brain’s Are Different

Some new neural research has discovered that there are some similarities in the reward centre of their brain between people who suffer from addiction and frequent game players. I’m hesitant to treat physical addiction on par with menial addictions has the dependencies are radically different, but this new research is bringing to light that frequent game playing itself can alter the composition of the brain.

From the LA Times:

They found that frequent gamers had greater brain activity when they were given feedback that they were losing. This is similar to a response seen in addicted gamblers, the authors noted, who have increased levels of the the brain chemical dopamine in the ventral striatum when they are losing money.

The authors wrote that their study is the first to correlate changes in brain structures with video gaming. They couldn’t determine if the frequent gamers’ brains grew larger as a result of playing video games or if those kids were attracted to gaming because that part of their brain was enlarged in the first place; scientists will need to measure the effects of video gaming on structures in the brain over time to figure that out.

Read the original paper at Translation Psychiatry, The neural basis of video gaming.



November 19th, 2011 by Adam

5 Lessons From a Game Design Graduate

Marcus from Triolith has a good short list of things he’s learned since he finished his bachelor’s degree in game design.

It may come across as obvious to some people, but it’s worth reviewing. It’s so very, very easy to get wrapped up in the immediacy of school that the larger picture can get blurry and sometimes lost.

A good list for any game design students.

1. Design skills will only get you halfway

This is a pretty crucial point, because this is probably the most glaring problem with anyone who thinks that they will become an employed game designer right after graduation. Because anyone can design, anyone can come up with ideas; you aren’t special. Not in that regard.

However, if you have design skills as well as other skills, you will become a heck of a lot more versatile and independent. It doesn’t have to be programming skills per se; drawing skills or even musical skills will also get you a long way. Just please don’t rely solely on the belief that you are the Best Game Designer Ever because you have ‘a lot of ideas’.

2. Make games

Sound like a no-brainer? You’d be surprised (and probably aghast) at how few people in my designer class, myself included, who made next to no games during our spare time. Sure, games were made in design and game mechanics classes, but seeing a classmate showing a game he/she made on her own was almost a sensation. I’m ashamed at the fact that it took me a graduation and a period of job rejections to make me realize I didn’t have jack squat to show employers what I was capable of. No wonder I didn’t get any job offers, I myself didn’t have anything to offer! So please, at the very least go and download Game Maker and start reading up on the tutorials. You will never get better at anything unless you practice.

Read the rest here.



November 18th, 2011 by Adam

The Amazing Rise of Minecraft

This brought back memories! Ah, yes, the Halloween update with all it’s scary things and Netherworlds. It actually took me sometime to get into the nether (I’ll admit I was kinda scared).

Today is the official launch of Minecraft 1.0! And it sounds like something is brewing at Minecon.

Congrats to Notch and Mojang!



November 18th, 2011 by Adam
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