Mark Kingwell on Cities and the Politics of Architecture


Mark Kingwell was recently on TVO’s The Agenda to discuss the concrete jungle; essentially, his examination of architecture, politics, and phenomenology.

It’s a good episode that anybody interested in politics or architecture should watch (of listen).

In 1800, only 3% of the world’s population lived in urban areas. By 2008, that number had swelled to more than half. Author Mark Kingwell says that despite this, we still do not understand how cities work, and the dynamic relationship between architecture and politics. Mark Kingwell joins Piya Chattopadhyay to discuss his book, “Concrete Reveries: Consciousness and the City
,” and how public place and political space cannot be separated.



August 26th, 2012 by Adam

Use Fewer Tress to Make a Place Look Poor

I recently came across a blog post titled Income Inequality, As Seen From Space which explores the idea that communities with more trees are wealthier. The post has stark examples of this tree theory in action from Boston to Rio de Janerio. It’s amazingly apparent that yes, poor places do have less tress than rich places.

This interests me because it’s one of those small things that can make a big impact in immersion in games. If you’re in a game and being told that you’re in a poor area but luxury cars are packed in long driveways then the atmosphere of the experience will be out of whack. Does the same hold true for trees?

Regardless, I will now tell students to pay attention to trees when they are designing cityscapes because it evidently makes sense to. Trees can help contrast rich areas of a game from poorer areas in a subtle way..

At least that’s true in other cities. Here in Toronto I don’t find the differences to be as glaring.

First here’s Houston from the post mentioned above and just be looking at it we can tell which is the wealthier neighbourhood.

The Fourth Ward:

River Oaks:

On to Toronto we won’t see such a large difference.

First I used the joint-research done by a few organizations called The Three Cities Within Toronto to find the richest and poorest neighbourhoods. Basically, the suburbs are poor and places with good public transit and urban planning are rich.

Here’s a section near Jane and Finch which is popularly pictured of impoverished by people in Toronto:
(Click the images to make them larger.)

On the other side of the city we have Markham and Lawrence:

What I find interesting is that the above two images show that there are trees and there are parks nearby. The likely representation of poverty isn’t so much the trees then but the layout of streets and the zoning that is blatantly apparent. Retail and jobs go one place and residents another. There is also a clear division between these areas thanks to car-dominated travel routes.

Here’s a wealthy area from the study in-between the Annex and Yorkville:

In this last image one can hardly see there is more mixed use in a smaller land area than the other two images. Trees are also a lot older in this area and thus the canopies are bigger than in the suburbs. This leaves me wondering that tree density can convey more than poor areas, it can be used to distinguish between old and new parts of a city.

Does the whole trees-as-a-reference point even make sense in a Canadian context or is it more zoning and transit that provide the contrast?

So many more questions can come from this and it’s worth thinking about at the very least when it comes to creating an immersive experience and a believable environment for games.



June 4th, 2012 by Adam

Video Games are Propaganda for the Military(?)

Recently I posted about the Canadian military using virtual reality to treat PTSD, and with that in mind I think it’s time to take a look at the idea that video games are used as training and propaganda tools.

A few months ago an article in the Guardian looked at using video games as propaganda and they looked closely at Kuma Games. Kuma is best known for their game Kuma\War games that take recent battles from headlines and lets players re-enact them in the game itself.

It turns out that Kuma may have received financing from the CIA to produce propaganda games (of course there’s no direct proof – yet). This revelation came out because Iran accused a game developer of aiding the enemy and sentenced him to death. The case has since been overturned and will likely be reassessed.

Kuma aside, we cannot ignore official government-sanctioned efforts like America’s Army which is considered soft propaganda like the movie Top Gun. There are other examples covered in the article that are worth looking at too.

If people think that a video game is anything close to the monotony of actual military service they have another thing coming.

I’ll leave you with this:



May 25th, 2012 by Adam

The Watchers: A Game About Privacy

The Watchers is an augmented board game, co-designed by a team of kids, which teaches online privacy literacy skills to children 8+. Learn more at Gaming Privacy. A really nifty part of this project is that it is an augmented board game, as in you need the board game and iPad to play it.

Found this good little description of the game on their website:

The Watchers takes place in an inter-dimensional town called Union City. Tasked with protecting the city is a secret arms-length government agency, made up of the top agents from each dimension. The team must investigate a number of mysterious events surrounding the town’s hat-based augmented reality network, known as Hatnet. Through these investigations, players learn a number of real-world privacy concepts as well as developing their critical thinking and risk assessment skills.

The game comes out mid-May and I’m really looking forward to it!

Found via the great people at Atmosphere Industries.



May 7th, 2012 by Adam

SOPA is Back in the USA, Now Named CISPA

Most people have probably heard about it, but I feel that it’s worth mentioning here. The American government is back at censoring the internet and removing domestic freedoms from Americans. First it was SOPA and now it’s CISPA.

CISPA Infographic by Lumin ConsultingInfographic designed by Lumin Consulting



April 16th, 2012 by Adam
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