Reality is a Game

Game thinking from Adam Clare

Category: Events(Page 1 of 13)

I’m Speaking at FITC Toronto

FITC Toronto

FITC just announced their second round of speakers: including yours truly! I can’t wait to be part of the Future of Innovation, Technology and Creativity in Toronto for it’s 16th year. Join me for my talk and be inspired by 75 other amazing presenters.

I’ll present my knowledge about escape room design and how we can learn from designing them. The intersections between designing escape rooms and making experiences worthwhile are strong and plentiful. I hope to talk about as many connections as I can! Get your tickets now and I’ll see you in April.

More about FITC according to their website:

What is it all about?
It starts with the presentations that are both technical and creative in nature and led by hand-picked experts from around the world who are eager to share and meet you. For our larger events, there are often multiple tracks to choose from which include content catered to a specific audience. It’s also about the networking. FITC provides the platform for people who share a passion to meet and interact, whether it’s at the presentations, in the exhibitor hall or at one of the evening parties.

Who goes to an FITC event?
Digital Creators of all kinds…designers, developers, motion graphics artists, digital artists and everyone and anyone who creates things in the digital space. From technical to inspirational sessions, there’s always something to choose from, regardless of what stage of your career you’re in.

I’m Speaking About Escape Rooms at Transworld

Speaking at Transworld Escape Conference

Transworld Escape Conference

I’ll be speaking at the Transworld Room Escape Conference later this week! The event starts on Friday and runs through the weekend. If you’re not far from Chicago where it’s happening you should come and check it out!

The nation’s largest dedicated conference for the emerging room escape industry features interactive exhibits & vendors, on-site demos, networking opportunities and dozens of targeted educational seminars presented by escape game industry leaders from both the United States and Canada.

My talk is titled Designing Puzzles for Player Flow and this is what it’s about:

Are your players getting stuck and frustrated? Find out ways to rethink your puzzles as part of a greater system and how to retool them in case they aren’t working how you envisioned. Learn how video game design techniques can be applied to physical rooms, how to troubleshoot design issues, and a template to approach your puzzles in isolation through a holistic lens.

If you cannot make it to Chicago for the conference you can always get my book. With the popularity of escape games of all sorts growing it is likely a matter of time until a conference pops up in your area!

Say hello if you see me there.

Board Game Jam 2016!

Board Game Jam Logo

Board Game Jam 2016 is happening April 2 & 3!

At Board Game Jam you can:

  • Learn about how to design an awesome game, from some pros.
  • Try out some crazy game idea you’ve been been exploring.
  • Meet other people who love games.
  • And most importantly, make a game!

If you’re new to games or if you’ve already made a million then this jam is for you! We invite people of all skill levels to join in on the fun.

Changes in 2016!
Most importantly, we’re now at Ryerson University. New location, same great taste. We’ll have more details soon on the exact spot.

And that is, actually, the only change for now.

Who’s on the what now?!
Board Game Jam is a 2-day event starting on Saturday morning, and concluding on Sunday evening. On Saturday and Sunday, you make your game; on Sunday evening, we’ll have a big ol’ board game party (boozey venue TBA) and play the games everybody has made! Plus prizes.

Don’t know how to make a board game? Good! Board Game Jam is for the adventurous, not for the already-knowing-everything-ous.

Like last year, you can sign up as an individual, or get some friends and show up as a team – it’s entirely up to you!

You can follow Board Game Jam on Twitter and on the Facebook page!

DiGRA 2015 Keynote Presentations

DiGRA runs a conference ever year investigation the world of gaming. The DiGRA 2015 conference was themed around the diversity of play and they recently put the keynotes online.

Two presentations were particularly interesting and I figured I’d share them here.

This first talk is actually the final one of the conference. He says that games are framed uncertainties and explores that concept in a rather intriguing way. He actually asks the question “what makes this madness so enjoyable?”

DiGRA2015 – KEYNOTE – Markus Rautzenberg – Ludic Epistemology in an Age of new Essentialisms from Centre for Digital Cultures on Vimeo.

Markus Rautzenberg “Ludic Epistemology in an Age of new Essentialisms”
Markus Rautzenberg is a German philosopher currently working at Freie Universität Berlin. In 2007 he received his doctorate degree in philosophy with a thesis on a ‘Theory of Perturbation’. He received a DFG-doctoral scholarship at the graduate school ‘The Staging of the Body’ and a DFG-postdoctoral fellowship at the international graduate school ‘Interart’. His main fields of research are media theory, picture theory, aesthetics, the relation of iconicity and knowledge, epistemology and game studies.

In this next talk I really like the connection between delivering narrative while having cohesive and complementary game mechanics. I don’t agree with everything she goes into, particularly around The Stanley Parable, regardless it’s a neat presentation.

DiGRA2015 – KEYNOTE – Astrid Ensslin – Videogames as Unnatural Narratives from Centre for Digital Cultures on Vimeo.

Astrid Ensslin “Videogames as Unnatural Narratives”
Astrid Ensslin is a Professor of Digital Culture and Communication at Bangor University (UK). Her research sits at the interface between videogames and electronic literature, and she is currently running an AHRC-funded project on ‘Reading Digital Fiction’ (with Sheffield Hallam University and various non-academic organizations). Her main publications are ‘Literary Gaming’ (MIT Press, 2014), ‘The Language of Gaming’ (Palgrave, 2011) and ‘Canonizing Hypertext’ (Continuum, 2007).

You can view the rest here.

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