We’re running Board Game Jam again this year and we’re super-excited about it because we have room for even more jammers!
Like the previous two years, early bird tickets are $15, and available until Wednesday February 6. After that, late bird tickets are $20. Get them here! As before, all ticket sales go towards purchasing a cornocupia of supplies, and other fun thing
You can check out media coverage of previous years here:
If you’re not in Toronto, you can join in the jamming fun at one of the 186 locations around the world!
The Global Game Jam (GGJ) is the world’s largest game jam event. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games… while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. Although the event is heavily focused on programming, there are many other areas where people who don’t code can contribute to a game.
The Mobile Experience Innovation Centre (MEIC) organizes regular events and I’ve been asked to present on mobile gaming at their next event. I’ve been to their events before and it’s a good combination of talks and networking. The augmented reality talk looks particularly interesting.
MDOT gets mobile professionals together for two hours after work each month to talk tech and creative around mobile media content and platform development. The user group covers a wide range of topics and technologies
The Ontario Augmented Reality Network (OARN) at their annual conference recently and I was fortunate enough to attend. The main thrust of the conference was to look how augmented reality (AR) is currently being used and how we can use it in the future. An ongoing theme from the day is what are the cultural implications of AR and what non-cultural impacts does the technology have.
Without further ado, here are the notes I took over a month after the actual conference:
We’re on the downward slope right now and most implementations of AR are more like interactive design elements.
Claims the future is all HUD. When he recently tried an AR HUD he got “simulation sickness”
In Hollywood they make the sets in fully 3d then the director can see the set before its made, insanely practical.
Nokia’s “collapse is the biggest failure in the tech industry.”
The technical boundaries are seething that only programmers care about, consumers don’t care abut the technical boundaries. Consumers don’t see boundaries as their impression of computers and computer enhanced vision is altered influenced by the movies
Intel wants more AR on a pc to sell more chips that suck more juice
He wants omnipresent registration systems for AR but never mentioned privacy concerns (except for the spying app)
When asked about surveillance he says that people are subtitled if they are doing wrong things. “If these are issues you need to engage with a technical literate political people ” Would love to see him go up against Steve Mann. (I have no idea what this notes means, but I’m not going to remove it as I’m sure it means something)
Aside: he gave his presentation using paper notes and a PDF of only images.
This list doesn’t include the “traditional AR” (that term was used throughout OARN and I love the thought of that term in an industry less than 5 years old) of image overlays as there are many examples of that.
Digital Delta design makes junaio which is a AR browser for iOS
This is very practical for showing off locations that area unique or is closed access to public. Showing medical facilities
All these AR tools can be used for fast 3d modelling, will the future of modellers be in p
Most speakers think that the capability to make augmented reality experiences is there and now we need the artists and other creators to get on board.
I think it comes down to engaging story over technical limits, but there are technical limits that still exist which impede people from using AR. The main problem is there is no standard device or app.
Vuzix is already making “smartglasses”, I wonder how this compares to the google effort. Vuzix has lost money (~3 million) three years in a row.
Most AR things discussed seem focused on individual interaction with little to no group/shared experiences. Maybe the big thing in AR will be able to create a large group experience and an individual one at the same time.
There are no standards in AR, there’s no HTML equivalent everything’s custom. This will slow adoption of the technology, but the technology is changing so quickly that standards are nearly impossible to write. Give it time.
AR is great for doctor training, can get the look and feel of bodies. Haptics are insanely important to this.
We should be able to use AR to make cramped spaces feel more open; a small apartment can feel like a mansion.
Tools to create AR experiences:
See this information and maybe more at the AR tools page I just created.