Teaching Game Design to Kids

BOingbOing has a neat interview with game designer Charley Miller who teaches game design to kids:

Avi: What is Game Design?

Charley: Game design is the craft and process of inventing games. It’s an inherently rewarding practice that’s equal parts fun and frustrating. All game designers are also players and the best perspective to design a game from is that of the player. To design a game, you must consider things like how a player will learn to play; how a player will get better; how a player will understand their game state and assess themselves; how the game systems will create emergent systems and how players will explore these areas, etc. So in essence, game design is about designing a complex space to be navigated by players. It requires a lot of testing, a lot of balancing, and a lot perseverance. But this is what games do best: rewarding a decision with another decision to make. Not badges or points or leaderboards.

Avi: Why is designing games important?

Charley: It’s naive to think that game design is going to solve all of the worlds problems. But games are important because games say a lot about who we are. They are a reflection of us as individuals when we play and reflections of cultures around the world based on their design. And even when you consider folks games (games that sort of emerge on their own, like hide and seek) at some point, somewhere, someone suggested a rule that stuck. So we’re all game designers in some sense if we’re all players. And it’s through this sort of play that we develop a common language and experiment with ideas.

I teach a lot of game design classes at General Assembly in NYC and my students are a fairly diverse set of minds, ranging from twelve year olds looking to make the next Grand Theft Auto to fifty year old product managers looking to know more about gamification. A question I get is how can one game design class serve all of these interests and the answer is that the basics of the game design process of iteration through physical prototyping and playtesting has something to teach everyone.

Read the full interview.



April 3rd, 2012 by admin

Ten Tips for Serious Game Makers

Pamela Kato has a list of ten tips for making a successful serious game, it’s unclear what successful means here but I assume it’s a combination of the game’s reach and the game’s sustainability. Both in terms of market-based success.

Here’s points 6 and 7:

6) Figure out who will buy the game. If an individual (e.g., parent) or organization (e.g., insurance company) will buy it and give it to the target group, listen to them and make sure you cater to them. But remember that ultimately, you have to make the target group happy.

7) If you ever have a conflict between researchers, business people, developers, artists, etc., go with what the target group wants.

Making serious games is a serious issue and I think she missed the most serious part of serious games and that is FUN, seriously. Why so serious?

If the game isn’t fun then nobody will play it no matter how meaningful the play experience may be.



February 29th, 2012 by admin

Introduction to Games for Educators

Yesterday I gave this presentation to the participants of Web.Alive Genesis and people were asking where they could access the slides I made, here they are!

The presentation is an overview of what sorts of games are being played and the variety of styles of games on the market. With that in mind, the next part is looking at how and why games are educational

I tend to keep my slides sparse so people pay attention to what I’m saying rather than reading the screen; my apologies if some points in the presentation aren’t clear as a result.



February 10th, 2012 by admin

Get Involved: GameChangers


GameChangers

Looking for other cool people to make a video game with? Look no further and just come out to GameChangers! GameChangers is a series of workshops and events designed to increase the diversity of people who make games by getting people to build games.

Come out on February 4th to learn more about the project and find some potential teammates to make a game with!

GameChangers builds diverse teams to creates games. Team participants receive support from game leaders while they network and share experiences. In April, we’ll showcase the games and celebrate everyone’s involvement with prizes.

More about the event can be found here.



January 23rd, 2012 by admin

Neil deGrasse Tyson interviewed by Stephen Colbert

Stephen Colbert (not in his character) sits down with Neil deGrasse Tyson and talk about everything from the cosmos to how we learn and what to do with our individual and collective knowledge.

It’s a really fun interview and it’s amazing how funny the interview is, the two clearly feed off of each other to create an educational and hilarious talk.



December 1st, 2011 by admin