Reality is a Game

Game thinking from Adam Clare

Category: Board Games(Page 1 of 7)

Build a Game at Board Game Jam 2017

making board games at board game jam

Board Game Jam 2017 is happening March 25-26.

For the seventh year in a row we’re running the fun weekend-long event where you get to build a board game! It’s simple: you bring the passion and we bring the supplies.

Starting on the Saturday morning you build a game to have it completed by Sunday evening when we play them. It’s a great chance to bash out game ideas and prototypes – heck, you can even complete a game!

Get your tickets now because the early bird ones are almost all gone! We only have room for 60 attendees, although the Sunday night event is open to the public.

Buy tickets to Board Game Jam 2017

Saturday: Start making a board game! If you need help, join us for a crash course introduction to game design.

Sunday: Finish making a board game! In the evening, join us for a big ol’ board game party where we’ll play the completed games.

Board Game Jam 2016!

Board Game Jam Logo

Board Game Jam 2016 is happening April 2 & 3!

At Board Game Jam you can:

  • Learn about how to design an awesome game, from some pros.
  • Try out some crazy game idea you’ve been been exploring.
  • Meet other people who love games.
  • And most importantly, make a game!

If you’re new to games or if you’ve already made a million then this jam is for you! We invite people of all skill levels to join in on the fun.

Changes in 2016!
Most importantly, we’re now at Ryerson University. New location, same great taste. We’ll have more details soon on the exact spot.

And that is, actually, the only change for now.

Who’s on the what now?!
Board Game Jam is a 2-day event starting on Saturday morning, and concluding on Sunday evening. On Saturday and Sunday, you make your game; on Sunday evening, we’ll have a big ol’ board game party (boozey venue TBA) and play the games everybody has made! Plus prizes.

Don’t know how to make a board game? Good! Board Game Jam is for the adventurous, not for the already-knowing-everything-ous.

Like last year, you can sign up as an individual, or get some friends and show up as a team – it’s entirely up to you!

You can follow Board Game Jam on Twitter and on the Facebook page!

How To Play An Ancient Mesopotamian Board Game

This is really cool, a curator at the British Museum found out how to play an ancient Mesopotamian game! He did so by searching through the museum’s archives and chancing across a cuneiform with seemingly bizarre instructions. Nobody else figure out what it was until his love of the game and that particular cuneiform crossed paths.

Irving Finkel has possibly the coolest job in the world – he’s curator of cuneiform at the British Museum!

Since 1979 he’s been trawling the Museum’s 130,000 clay tablets for clues about life in ancient Mesopotamia. In this film, he tells us about a particular tablet he found that contains the rules of a board game – a board game that he’s been obsessed with since childhood!

Thanks to a ghost.

On Making Good (or Bad) Board Games

BoardGameGeek is a great website and community dedicated to board gaming. It’s the place I visit when I’m looking into cool new games. The site also has a list of the best and worst games based on user rankings.

I still have yet to play all of the games in the top 10 – I feel like the universe is actively trying to stop me from playing Android Netrunner. The top ranked game is Twilight Struggle which is a game about the Cold War. It’s an epic game and you ought to play it if you haven’t.

twilight struggle card

Over at Five Thirty Eight, Oliver Roeder did an analysis of Twilight Struggle and what it means to design the best board game on the planet.

It’s a good read and touches on a lot of points about good game design. The article even goes into what makes a game “good”. Some of it has to do with design and some has to do with appeasing the way people play games.

Simplification, to Gupta and Matthews, was the name of their design philosophy. Rather than overwhelm players with a fat rulebook at the start, the designers spread the information required throughout the gameplay, on cards. A typical Twilight Struggle card reads, “Truman Doctrine: Remove all USSR Influence from a single uncontrolled country in Europe.” The Twilight Struggle rulebook is a relatively slender 24 pages.

“You have to feel like something meaningful has been done in the game. You have to feel like the game had a beginning and had a middle and had an end, and that you were engaged,” Gupta said. You don’t, however, want to get burned out.

Twilight Struggle is also an educational game and I found knowing a bit more about the Cold War than other player’s put me at a slight advantage. You don’t need to know anything about history in order to play it though.

Over in Germany they are using another one of my favourite games, Battlestar Galactica, to teach aspiring diplomats ethics.

It’s an exercise named Project Exodus.

The fictional scenario is set aboard the Hesperios — a refugee ship seeking a new home after its worlds had been destroyed in a brutal war with machines disguised as humans.

The ship picks up an escape pod: It’s an event which brings the intergalactic war on board.

Nobody knows who is really on their side.

That’s it. From there the crew have to figure out for themselves how to expose and eradicate the evil among them.

In a follow up piece at Five Thirty Eight Roeder looks at the worst games ever made. It’s no shock to see Monopoly and The Game of Life where they are.


What I like seeing is that Roeder connects the badness of these games to their overuse of luck. Damn that spinning wheel in Life and the monotony of rolling-and-moving in all those other games.

The worst games, for the most part, have one thing in common: luck. They’re driven by it, often exclusively. Candy Land, Snakes and Ladders (also called Chutes and Ladders) and War are driven purely by chance. The Game of Life is close. It’s heavily chance-based, but one can make some decisions.4 Overreliance on luck makes a game boring or frustrating or both. Good games are driven by skill, or, like Twilight Struggle, a healthy mix of skill and luck.

You should try your hand at making a board game at next year’s Board Game Jam!

Thanks to a ghost for the BSG Germany connection.

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